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[Closed] Scripted Modifier Woes
Sep 14, 2006 6:54 pm
I want to write a Scripted Modifier that will allow someone to set all of an object’s vertices to a single colour.
The most obvious solution is to extend Unwrap UVW, which works… until you replace the UI, as soon as you do Max throws a – system exception – :banghead:
Another route is to use the xform UVW modifier, set it to vertex channel scale all 3 axes down to 0 and offset the UVW’s to the colour’s values. But this requires that there is a UVW Map modifier below it.
Does anyone have any suggestions that will allow the Unwrap method to work?
Or a totally new path to take?
Thanks guys.