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[Closed] Scripted Modifier / Wrapping multiple modifiers?
Jun 16, 2010 1:05 am
As far as I know, a scripted modifier can only extend a single Max or 3rd party modifier, however I’d like to wrap both a base modifier, plus a bunch of Vol Selects and a Delete Mesh on top of that. Is it possible to do this?
Basically i’m wanting to wrap a common setup I use with a single modifier/interface, but I can’t see how to do this.
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You will have to just write it all your self as you can’t wrap them like that. Your in for some work as I have done a number of these and I can say that there isn’t a lot of control over modifiers like this. I would think that it can be done, how ever I’m not sure about the delete modifier, not sure how I would go about that.