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[Closed] Scripted Materials + Mental Ray

Hi, Guys,

I have written a new Material that extends the “Shell_Material”, it works perfectly* in Scanline and Vray, but when rendering with Mental Ray I get “Material “NewMatt ( TSWMatt )” not supported by the translator. Will render black.”… Just wondering if you guys can shed some light on getting this to work with mental ray? I did search the mxs help but was unable to find anything…

Cheers
Dave

2 Replies

What are the sub-materials of the ‘shell’ material? are they supported by MR? ?

J.

Yeah the sub materials are supported by max (there actually user defined in the rollout) strangly enough if i extend a Mental Ray material i get no errors, and im doing the exact same thing, with the exception of placing a Material to Shader map in the surface slot and adding everything else as usual…

Cheers
Dave