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[Closed] Scripted Material Plugin and Mental Ray

I have a very simple Scripted Material Plugin which works fine with Scanline and Vray but if you try in MentalRay it gives a render error saying it’s not supported and doesn’t render the object.

Anyone know of a way around this?

6 Replies

What version of 3ds max? I know in the past I reported and had fixed an issue related to scripted maps, but don’t remember testing materials.

-Eric

2013, and to confirm it is a material not a map.

what happens if you extend off a mental ray material ?

I’m extending the Shell material and the Shell Material works with mental Ray. There isn’t a Mental Ray version of a Shell material as far as I know.

What about trying a Blend Material? Just swap your percentage. You lose the Viewport/Render option, but may work.

I checked the 3dsmaxshaders.mi and the Shell Material isn’t a defined material that I can find, but is considered compatible. Not sure what is up with that.

-Eric

Thanks Eric, Blend material works with Mental Ray and only required one line of code to be adjust to switch from Shell to Blend, so I’ll work with that.