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[Closed] Scripted Helper Object

Hi,

I was wondering if there was a way to create a scripted helper object or convert a normal helper object so that it was inaccessible to the user except in script. So basically, it could not be accessed thru the select by name dialogue and was not visible and could not be selected in the viewports.

Thanks,
Jon

2 Replies

A quick solution would to be extending a point helper, replacing the UI with whatever you need and setting all the display flags (cross, center marker, axis tripod, etc) off. That’ll give you a helper in the scene that is only selectable in the Select By Name dialog.

Thanks, not a bad solution, however I need to make sure the node isn’t accidentally deleted. For now, I’ve settled on freezing the node upon creation, then using an #unFreezeNode callback which automatically refreezes the node if it is ever unfrozen.

Thanks Again,
Jon