[Closed] Script for converting CAT skeleton to max bones
Hi,
a dim memory of mine is trying to convince me that there was a script for some older version of CAT that was able to convert CAT skeleton to a hierarchy of standard max bones. I’m really not sure about this so I would appreciate if someone with better memory can clarify this.
If there was not such a script, does anyone know about some general script that would turn any hierarchy into maxbone chain?
Thanks
A quick and dirty way would be to export to fbx and import it back.
Don’t know of any scripts that do this, but it shouldn’t be that hard either.
-Johan
Thanks, I tried that but I’m getting dummy helpers as bones on import. I guess I could turn their Bone property on in Bone tools and be done with it. I think this will have to do if there is no other way.
Thanks
In bone creation rollout under animation, there should be a dropdown list call “Bone conversion”.
switch it to “leave as bones”.
than you get your bone back, no more dummy.
That’s fantastic, haven’t used fbx much so I didn’t notice that option.
Thanks a lot to both of you.