[Closed] Script: Nonuniform rotate array ?
ah, I see. I just thought that you being the super code wiz that you are could whip that out like it was a small little one off script hehe
thanks for all your help in the community LF
Ok sorry it took me soo long but have been busy.
ok here we go
- Yeah something that could be placed inside that part of the script to make my own measurement.
It would be something like the last degree x 2 +1. something like that - well i am not sure if i totally understand but it could be either. but i was thinking it would be more based on the last peice that got rotated. so the 3rd tick would be based on the one before it not from the original peice at lets say 12 oclock.
- i would like to be able just to set the rotation point in the middle of the dial and then just like array have it duplicate around the center that i pick.
- i would like to be able to type in the axis that i choose
- i am sure others would want to be able to do a spiral but mine right now just needs to be circular
- yeah 360 is fine but maybe something that would allow for less then 360 like 180 because my dial does not go all the way to 360 more like 300.
Thanks for the help.
visualboo –
I appreciate the vote of confidence, but I don’t possess quite that level of wizardry yet:D It still takes me a little tinkering time to develop most of the scripts I write.
rgbman –
Thanks for the clarification. I just have one question: won’t your numbers get a little out of hand using a formula like 2x + 1, when the rotation is cumulative? Starting with one degree of rotation, you’d end up exceeding 360 degrees after only 7 iterations! Anyway, I’m going to allow you to type in your own expression, so you can decide what works best:)
I’ll have to wait ’til tonight to work on the script, so please be patient;)
RH
I didn’t get as much time to work on this as I’d hoped last night. I’ve got the main bits hashed out, but it isn’t all put together yet. I should be able to post something tonight.
Sorry for the delay:)
RH
Yeah I think you are right about the math. I think that is the formula for acceleration and it was the first thing that came to me.
Yeah take your time on the script. I understand how hard it is because I couldnt do it. lol