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[Closed] Scrip bubble operator

Does anybody have a scritp operator that make particles behave with bubble motion?

I really need that, thank you, i appreciate your help.

2 Replies

any?

Thanks

im not sure if this would help with something like a bubble motion…

there isnt any special mathematical formula used… just the motion from a noise controller + particle motion…


on ChannelsUsed pCont do
(
pcont.useTM = true
pcont.usePosition = true
)
on Init pCont do 
(
global objArray = $plane* as array --your array of objects
)
on Proceed pCont do 
(
count = pCont.NumParticles()
 
for i in 1 to count do
(
pCont.particleIndex = i 
objPos = pcont.particlePosition
objScale = objArray[i].scale
objArray[i].transform = pCont.particleTM
objArray[i].pos.controller[1].pos = objPos
objArray[i].scale = objScale 
)
)
on Release pCont do 
(
 
)

the downside is, you’ll need objects to act as particles… these objects will have noise controllers applied to them…
(well… i guess i just made things a little more complicated. heheh)

just my two centavos:)