Notifications
Clear all

[Closed] Screen and World Coordinates

Hello Everyone,

I use the gw.text and place a text on a vertex of my plane/mesh by setting the position in point3.

but what if I would like to get the screen position of that vertex in respect to my render size?

Eg. I would like to know where the vertex would lie on the rendered image assuming the top-left coordinate in the rendered image is (0,0). Can we find out the point2 position of vertex?

Thanks in advance.

4 Replies

Got the solution in Maxscript Reference -> How to Develop Vertex Renderer.

Perhaps from this site you can find something useful.
http://www.illusioncatalyst.com/mxs.php#null
Look under the name “Practical Space Mapping for interaction”

Yeah, he has some good info. I need to look at his site more often.

In my opinion this site is MAXScript Help Extension.
Enrico Gullotti did a great job there.