[Closed] Scipt Comtroller Rotation?
When I use the Scriptcontroller to rotate one object by another one by writing:
“$Name.rotation” the object gets rotated by the other one, although in the wrong direction. So I link it to a dummy, that I rotate.
But if I use the Script Float Controller just for one arch of the Euler XYZ and write:
“$name.rotation.y” the Object is rotating less than the other one, and there happens some angle snapping.
What is going on here? Don´t know anything about scripting really.
Thanks Schnupps
try “inverse $Name.rotation”
Also you could add a “dependsOn $Name” (this should be placed at the top of the script) to dynamically update the scene whenever you modify the controlling object
Is there any way to put a lag into the animation using the orientation constraint?
I want to control the rotation of an large group of objects by one object, but have them all lag behind the one before it. The rotation script let’s you introduce a time factor into it.
If I could get a lag out of the orientation constraint that might be easier.
Thanks for the workaround aaaachoooo!
No you can’t get a lag with an orientation constraint. So you would have to go with the script controller or expression. Using an expression on the X,Y and Z seperatly will give you control over each axis.