– SME Beta Version 0.2.0 –
Download: http://www.niksula.cs.hut.fi/~jylilamm/Resources/SME_Beta_0_2_0b.rar
Release info:
- Fixed unexpected behavior of Lock button
- Delete now works even when “Auto assign to Material Editor” toggle is on
- Views
Views are still not finished, I’ll be adding some way of to merge them and possibly having more than one view open at the time. Now with the view structure in place it should be fairly easy to save SME with max scene so you dont lose your views. These should come in next update.
Material/map definitions are on hold since I have to figure some way around the changing structure of some materials.
And thank you for fast fix kees!
hi guys
Bercon u are doing an awesome job! keep them coming!
I may have found a bug? when u create a raytrace material and then try to delete it u will get a maxscript error?
No wait, it happens with whatever material/map i create, if after creating it i try to delete it it will give a maxscript error…?
Hi
Alex, I have that problem too, but only if I create&delete it on a fresh start of the SME
some minor bugs:
- trying to reset the zoom gives an error, but the zoom still works
- when connecting a color node to most mr maps (example: miPhysical Sky, Glow(lume)) I get an error (I know, I was looking for it:P).
except these, the SME works great! (titlebars too:P)
Feature request: when connecting a float node or color node which hasn’t been assigned to anything, make it have the standard value/color the material already has in that slot. Usually there are some good defaults for materials…
Oh and maybe copy/paste of colors/values…
– SME Beta Version 0.2.1 –
Download: http://www.niksula.cs.hut.fi/~jylilamm/Resources/SME_Beta_0_2_1.rar
Release info:
– Fixed reset zoom
– Fixed node deletion
– Fixed mental ray material/map support (color controllers)
– Added copy/paste for Float/Color nodes (Ctrl+c, Ctrl+v)
If you paste with nodes selected they all get the value on clipboard and if there is none selected new node is created under mouse. If you want to copy materials or maps I suggest you use shift+drag.
Feature request: when connecting a float node or color node which hasn’t been assigned to anything, make it have the standard value/color the material already has in that slot. Usually there are some good defaults for materials…
If you start draging from the socket (like color1, color2 or size in case of Noise map) and end it on empty area, a menu popups where you have the option of using orignal value to create new color/float node where it connects.
Thx for bugreports!
How will i able to save a scheme?
After call SME and quit 3dmax after the next restart SME all the work is gone
Thanks and
Cheers David
Hi,
I like the way SME works. But how can I save user made scheme of SME of my current loaded max file ? After restart all the work is gone
Suggestions:
-
Would it be possible to disable view the childs (yellow previews) ?
So that I see the main material only without wires. -
I like to have silders for the material overview.
SME is a great addition to the 24 material slots in 3dmax!
I very annoyed about the 24 slots in 3dmax only.
Looking forward to you nice work!
Cheers
David
I just had my last exams today (been busy) and I’ll see if I can make some update on SME before the end of the week.
“* Would it be possible to disable view the childs (yellow previews) ?
So that I see the main material only without wires.”
Seems like a good idea. It probably wont make it to the next update but I’ll add it to my to-do list.
“* I like to have silders for the material overview.”
I’m not sure what you mean by sliders?
“How will i able to save a scheme?
After call SME and quit 3dmax after the next restart SME all the work is gone :(”
Yes, this is the main focus of the next update. Now that I’ve implemented different views (in the latest version) it is relativly easy to save them with max scenes. I’ll probably come up with this feature before Friday.
The biggest problem I’m facing right now is the way how I should handdle multiple views. To be flexible, SME would need to be able to show nodes from more than one view and I’m still not sure what would be the best way to handdle this.
hi,
try Nodejoe http://www.nodejoe.com/index_en.php , that is what you want and it is much better as SME.
mfg
hot chip
Do you have any constructive information why it would be so much better, or are you just here to hijack this thread?
Nodejoe seems nice at first glance, but it is missing a ton of things in workflow.
I.e. you can only wire map channels, not other values etc.
And Bercon’s SME is free, which nodejoe won’t be (afaik).
It is not very respectful to somebody who gives a way a tool for free and has obviously put a lot of work in it.
I like NodJoe too but I agree with kees… and I think you should post your need instead of saying that nodJoe is better…
SME is free… It’s priceless
Best Regards.
sorry,
but i write only my opinion! Why not?
The user Bercon want save the screen from the tree. Nodejoe can do that and that is what this user need. Second ist NodeJoe Beta for free. I like the SME and i have use this script before i find NodeJoe. Now i use only Nodejoe. Try it self and then can say your opinion.
mfg
hot chip