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[Closed] Scaling in sub-object mode
Nov 03, 2007 10:59 pm
I’ve been checking the help files, but can’t find anything. Is there a way to scale faces in sub-object mode for either editable mesh or editable poly?
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Since every face is defined by vertices, all transformations of sub-object elements including rotation and scaling can be expressed as transformation of vertices. Take a face, get its vertices, transform their positions, done.