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[Closed] SDK tutorial

@MZ – have you seen these 3ds Max SDK tutorials?

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7481355

I recommend you watch & follow along with them.

 MZ1

Wow, building environment looks much harder than my thought. but thank you for your answer. I think I should assign a computer with empty hard only for the SDK development(s). for my tools development pipeline, MaxScript + Dotnet works perfect as long as I need to make something faster which is possible only with C++. The only reasons may I want to use C++ is performance and security.

 MZ1

Yes, thank you. specially video tutorial. I always prefer video tutorials, but I know C++ programmers prefer text documentation.

The barriers in C++ can be tough. But most of the pain comes from trying use older versions of sdks. Or trying to use more than one version.
If you’re using the latest version of an application. It typically uses the most recent version of VS. Or maybe one version back. So it’s not too painful.
I personally made the choice to not use any sdks that require the VS2012 or VS2015 toolsets. Because installing all of these versions is ridiculous.
I have VS2013 Installed for older sdks. And VS2017 for making things with the newest code. If I can’t build an sdk with these two versions. I don’t use it.
Most people make some sort of decision like that. Depending on what sdks they use.

Now that you know how much work it takes to make C++ plugins for multiple versions of MAX, MAYA, C4D, etc.
The next time you see someone doing it you will probably appreciate it a lot more.

-ScottA

I created GUP project with plugin wizard, but when it comes to build (guess what?)

max2017sdk + vs2015sp3
Is there anything I can do about it?

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