[Closed] SDK: Fragment Graph?
In the Max 2016 SDK there is a group of classes and example files listed under “Fragment Graph”. “CustomBackground”, “Bloom”, etc.
What are these and how do you activate them? I’ve scoured the MaxSDK documentation and can’t find anything about how to actually enable any of these classes/plugins in the viewport? Are these some type of shader? Or object? The documentation says nothing substantive about them, besides mentioning that the fragment graph is somehow integral to the way Nitrous viewports work…
I can successfully build the sample plugins…but how do I use them?
You can load (and even save the current ) graphs using maxscript via the nitrousgraphiscmanager and FixedViewportPipeline interfaces. Just check the MXS docs for nitrousgraphicsmanager. You can load backgroundfragments, overlay fragements etc…
Last time i toyed arround with the SDK fragment samples i only was able to successfully load the compiled background fragment sample. All others did’nt show up for some reason. But maybe i wasn’t trying hard enough …
Essentially they open up the whole Nitrous display pipeline to completly replace/control how scene contents get rendered, so quite an interesting and powerfull tech …