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[Closed] Rotating an objectect around arbitrary vector by an angle

I’m sure this issue has been dealt with a million times on this forum, but honestly, I don’t have enough math skills to spot the solution from all the posts I combed through.

Given an arbitrary vector representing an axis in world space, and an arbitrary angle, how do i rotate that object around that axis by that angle?

Thanks for your help (and your patience )

2 Replies

try this (from the MXS help):
rotate <node> <angle> <axis_point3> [color=green]– mapped – angle in degrees

[/color]hOpe this helps,
o

Perfect. Thanks so much. I guess I didn’t find it in the MXS docs cause it was hidden under the section, “Node Common Properties, Operators, and Methods”.