[Closed] Reorder Modifier Stack
Hello,
I am trying to reorder modifier stack, but when I try to do so I get
-- Runtime error: Setting modifier array not yet implemented[color=white]
I’m using version 7. Does anyone know of a workaround, or existing scripts to refer to?
Thanks,
Stev
[/color]
Sure
- Make a clone of the original object without any modifier.
- Apply the modifiers one by one in the order you want from the original on the clone.
Probably safer to reapply the existing modifiers to the existing object:
– original
b = box height:100 heightsegs:10 isselected:true
addmodifier $ (Stretch Stretch:2)
addmodifier $ (Bend BendAngle:45)
max tool zoomextents
– reapply modifiers in reverse
addmodifier $ $.modifiers[1]
addmodifier $ $.modifiers[3]
–delete original modifiers
deletemodifier $ $.modifiers.count
deletemodifier $ $.modifiers.count
Thanks guys,
Here’s the catch though. The modifier I want to reorder is an edit_mesh, edit_poly, or FFD with lots of work done on them. How could I copy an existing modifier with it’s sub-object transforms still on, and then apply it to another object?
Stev
I don’t think that this is currectly possible.
you might have to get all the vert positions from the modifier, delete the modifier and then reapply them.