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[Closed] Renderitis

Hello, and a happy new year.
I鈥檇 like to share my progress on a new script i鈥檓 working on. It鈥檚 a script to store, manage, edit and apply rendersettings. 鈥淲hat鈥檚 the difference with the good old presets?鈥?I hear you ask. Well, my system is open (uses xml), transparent (you can see the setting before you apply it) and editable (edit single settings from within the script).
I鈥檒l share a few screenshots here. I鈥檓 not sure however how much of this script i can share with you (NDA).

Eventually this could be used to manage rendersettings within teams or individuals. The Xml is also set up to enable the sharing of settings. So you could actually post your rendersettings together with the cool image you鈥檝e made (if you鈥檇 want to share of course!)

The main interface is starting to look like most of my latest scripts: explorer-like!

You can tweak a group of rendersettings right inside of the script
Or just check my blogI鈥檓 curious to hear if you鈥檇 find this useful or if you鈥檇 expect more or different features.

Klaas

10 Replies

Sounds like a nice little app. Good work!

Thanks for showing your work. This tool looks professional and production ready.

MAXScript + .NET +XML = next gen 3ds Max pipeline programming

That does look like it would be mighty useful!
Let us know when there is more to see.

Thanks guys, I鈥檓 actually starting the test-phase at our office this week. I鈥檒l keep you posted on the progress!
I agree on the .net and xml ypuech. This is the second time i鈥檓 doing it and it鈥檚 getting easier along the way. It makes it so much easier to communicate with our web-department as well.

Klaas

yea nice looking stuff! please keep us updated!

J.

Well,
I鈥檝e made some updates. The most important is the ability to store materials. Materials are stored in an associated matlib under a unique materialname.
At the moment I want to store non-renderer settings, such as environment-settings. This poses a problem though, because these settings cannot be set with the setproperty() method.
See my question here

Klaas

Hi,

Thanks DenisT. I鈥檝e taken your and Bobo鈥檚 advice and added support for storing the common environment settings. Now they too can be stored in an xml and applied back to the scene.
I鈥檝e been updating renderitis: link
I think it鈥檚 somewhere between the ordinary render-presets and solidrocks. There are no fancy optimizing methods but it鈥檚 more manageable than the closed system of render-presets. It鈥檚 easy to share common settings across an office and protect them by limiting the number of people with rights to edit them.
Anyway, I鈥檓 adding more engines now. What engine would you like to have supported?

Klaas

Hi,
Nice looking UI !
IS this all .net ? a treeview and a list view ?
Would you care to elaborate a bit on how you build the UI ?
Tanks

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