[Closed] Render to texture 2048 limit, any fix?
Hey Guys,
Id like to use render to texture to render out maps larger than 2048. However there seems to be a limit with render to texture, anything over 2048 either doesnt render, or renders out ad odd scales.
Any ideas on a solution? I assume this is a max bug?
Ive rendered out maps larger than 2048 in max 7 ans 8. I just put in my own number in the text field. I seem to remeber rendering a 8192 x 8192 before.
ok i made a plane, added a shadows map at 8192×8192 click render , it then says…
“Error Creating Bitmap”
then it says…
“Render Failed or Canceld by User”
however 4096 seems to work in max 9…Ill give max 8 a go again as thats what were using it on…
I have not tried shadow maps. This was a normal map that I was generating.
Could be a memory thing, maybe try increasing your heap size in the maxscript preferences ?