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[Closed] Render Presets
Apr 30, 2008 4:47 pm
First thanks to Dave Stewart www.davestewart.co.uk
for most of the code.
But I work in radiosity and would love alittle help on button clicked and unclicks.
So someone would know what meshing size is clicked and have a choice to click different sizes.
I’m trying to dumb down the rendering process for some and reducing the confusion for others.
thanks
Greg
try(roRenderSizePresets);catch()
rollout roRenderSizePresets "You suck at Rendering ver.4-23-08" width:450 height:30
(
local presets =
#(
#("Letter box Test", 640, 346, 1),
#("Letter box Final", 2500, 1351, 1),
#("Portrait Test", 600, 800, 1),
#("Portrait Final", 1875, 2500, 1)
)
----------------------------------------------------------------------------------------------------
-- variables
----------------------------------------------------------------------------------------------------
local dockPosition = #cui_dock_top
local rWidth = 0
local rHeight = 0
local rFraction = 1
local rPAspect = 1
local rWindow
----------------------------------------------------------------------------------------------------
-- interface
----------------------------------------------------------------------------------------------------
dropdownList ddlPresets "" pos:[4,7] width:95 height:21 tooltip:"your ugly"
checkbutton btn1 "39 meshing" pos:[102,9] width:76 height:16 highlightColor:green
checkbutton btn2 "19 meshing" pos:[180,9] width:76 height:16 highlightColor:yellow
checkbutton btn3 "9 meshing" pos:[258,9] width:76 height:16 highlightColor:orange
checkbutton btn4 "4 meshing" pos:[336,9] width:76 height:16 highlightColor:red
checkbutton chk1 "?" pos:[415,9] width:16 height:16 toolTip:"Changes meshing size when a preset is clicked"
----------------------------------------------------------------------------------------------------
-- functions
----------------------------------------------------------------------------------------------------
function updateDialog =
(
if renderSceneDialog.isOpen() do renderSceneDialog.update()
)
function setRenderFraction fraction =
(
rFraction = fraction
renderWidth = rWidth * fraction
renderHeight = rHeight * fraction
renderPixelAspect = rPAspect
updateDialog()
if chk1.checked do
(
try(undisplay rWindow);catch()
rWindow = render()
)
)
function setRenderSize index =
(
local preset = presets[index]
rWidth = preset[2]
rHeight = preset[3]
rPAspect = preset[4]
setRenderFraction rFraction
updateDialog()
)
function loadPresets =
(
local arr = #()
for preset in presets do
(
append arr preset[1]
)
ddlPresets.items = arr
setRenderSize 1
)
function savePresets =
(
)
----------------------------------------------------------------------------------------------------
-- interface
----------------------------------------------------------------------------------------------------
on ddlPresets selected sel do setRenderSize sel
on btn1 changed theState do render (sceneRadiosity.radiosity.meshingSize=39.3)
on btn2 changed theState do render (sceneRadiosity.radiosity.meshingSize=19.6)
on btn3 changed theState do render (sceneRadiosity.radiosity.meshingSize=9.8)
on btn4 changed theState do render (sceneRadiosity.radiosity.meshingSize=4.5)
on roRenderSizePresets open do
(
-- load presets
loadPresets()
chk1.checked = false
-- dock
cui.RegisterDialogBar roRenderSizePresets style:#(#cui_dock_top, #cui_dock_bottom, #cui_floatable, #cui_handles)
cui.DockDialogBar roRenderSizePresets dockPosition
local mode = getCommandPanelTaskMode()
setCommandPanelTaskMode #utility
setCommandPanelTaskMode mode
)
on roRenderSizePresets close do savePresets()
)
-- create
createdialog roRenderSizePresets style:#(#style_titlebar, #style_border, #style_sysmenu)