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[Closed] Refresh a listbox with geometry in the scene

Hello everyone,

I was wondering how I could refresh a text box?

I’ve got it all working except one part.

——————–Works just fine———————————————
local theobjs = for g in geometry
collect g
local theobjs_Name_show = for g in theobjs collect g.name
theListBoxitems = theobjs_Name_show

multilistbox theSceneNamesBox “Scene Object List:” items: (theListBoxitems)
height:3 width:160

–Currently trying to fix…————————————–

function combine_2_Arrays arr1 arr2 =
(
tempArr = copy arr1#nomap
join tempArr arr2
)

theSceneNamesBox.items.count = 0
combine_2_Arrays theSceneNamesBox.items theListBoxitems

1 Reply

Found Fix:

theSceneNamesBox.items.count = 0
combine_2_Arrays theSceneNamesBox.items theListBoxitems

TO:

theSceneNamesBox.items = #()
theSceneNamesBox.items = for g in theobjs collect g.name

All good now and works like it is supposed to incase anyone needs to use this.