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[Closed] Reading SummaryInformation data from .max file

Hello,
I’m trying to read the SummaryInformation storage container of a 3dsMax file (.max). My goal is to be able to know some properties of the file without opening it.

It seems to have its own structure, since others ones use a tree-chunk-based structure.

I already assumed the 144 first bytes define the header. After that I can see there’s 4 bytes to give us an int32 equals to the value of the length of the next string, then the string itself in UTF-8 format. But it seems this length value is not always correct (larger than the string, with 2 or 3 more char, which are equals to /0).

I’m not really familiar with some standard format specifications for rich text, but maybe someone here has already faced it.

Thank you.

2 Replies

Josef Wienerroither (spacefrog) started a project about this a while ago.
http://forums.cgsociety.org/showpost.php?p=8180373

Don’t know if he ever finished or made it public, so you may ask him.

Hey, that’s basically what i’m doing, this is awesome !

Thank you, i’m gonna try to contact him.