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[Closed] Reading Coard data from a txt file into max

Hi guys,

Does anyone know a little maxscript to help me out. I have an export from a game engine that exports the terrain straight into max which is great, but then all other models export in the centre of the scene. The author of the exporter tells me I need script to be wrote to parse the model location files and relocate all of the models.

The text file it exports starts with :-

ModelFile;PositionX;PositionY;PositionZ;RotationX;RotationY;RotationZ;ScaleFactor

…and then carries on with the list of models like this :-

canopylesstree01.obj;18109.13;99.02845;25778.55;0;332.1488;0;1

I know no maxscript at all, does anyone have a clue where I would start. I would be more than willing to learn this myself but i wouldnt know where to start.

cheers guys

3 Replies

wow just remembered why i dont post here

For starters there are “how to” example scripts in the maxscript reference, even one about to import coordinates.

the script assumes the obj file contains models centered at the origin and all the models transformations is in the file given as input. critical failure of the script, the pivot point data is not supplied as input, and hence when the obj file is imported the pivot is at [0,0,0]

(
 	
 	--themodel;PositionX;PositionY;PositionZ;RotationX; RotationY;RotationZ;ScaleFactor
 	resetMaxFile #noprompt
 	-- replace with full qualified name of the game file and make sure to escape back slash with another back slash =  C:\\folder\\folder\\file.obj
 	thefile = (openfile "C:\\objfile.txt") -- input
 	theArray = #()
 	theObject = #()
 	i = 1
 	while ((not (eof thefile))) do
 	(
 		theline = readline thefile
 		theArray = (filterstring theline ";")
 		thePos = [theArray[2] as integer,theArray[3] as integer,theArray[4] as integer]		
 		theRot = [theArray[5] as integer,theArray[6] as integer,theArray[7] as integer]		
 		theScale = [theArray[8] as integer,theArray[8] as integer,theArray[8] as integer]
 		
 		importfile theArray[1] #noprompt
 		theObject[i] = $		
 		theObject[i].rotation = (eulerangles theRot[1] theRot[2] theRot[3])		
 		theObject[i].scale = theScale		
 		theObject[i].pos = thePos
 		
 		i+=1
 	)
 	close thefile
 )
 

cheers!