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[Closed] Random Material ID for Individual Polygons in Object
Apr 26, 2010 12:01 am
Been searching for a way to break an object into its separate polygons where each polygon becomes itself a separate object (retaining its XYZ polygon location).
Thought I could use a separate object by Material ID script if only I had a way of setting each polygon in the Master object to a separate random material ID.
Link in next post – solution.
5 Replies
Apr 26, 2010 12:01 am
A link from CGArchitect gave me this:
http://area.autodesk.com/tutorials/auto_detach_object_polygons#step1
This script breaks the object into seperate parts (by polygon) which was my original goal – didn’t need to use the random Material ID path.
Apr 26, 2010 12:01 am
Thanks for the help – Edit Mesh modifier?
Not sure where to find Explode…
Apr 26, 2010 12:01 am
Thanks lo – found it. Real easy to use – thanks for letting me know this.