[Closed] Random Extrude script
An old script i used a long time ago to randomly extrude faces with min max value and a dialog box. Wont work with 3dsmax 2009 – i get the following error:
“– sytax error at ), expected <factor>
– In line: global proc tsdRandomExtrude(float $min, f”
If anyone can help me, much appreciated. Would save me a crapload of time
global proc tsdRandomExtrude(float $min, float $max)
{
//Get the currently selected object
string $temp[] =ls -selection;
if(size($temp) < 1) error “Nothing is selected”;//get a list of all the faces in the object select ($temp[0] + ".f[li]”);[/li]> string $faces[] =
filterExpand -selectionMask 34;//loob through the list of faces, extruding them for($i = 0;$i < size($faces);$i++) { float $distance = `rand $min $max`; polyExtrudeFacet -localTranslateZ $distance $faces[$i]; } //select the object again and delete it's history select $temp[0]; DeleteHistory; }
I hope you realize that MEL has never worked in 3ds Max, no matter what version :shrug:
what about something like this?
convertTo $ polymeshobject --the selected object
minE = 10  
maxE = 20  
for f in $.faces do polyop.extrudefaces $ f (random minE maxE)
“Maya Embedded Language”, the scripting language of Autodesk Maya, the language the piece of code was written in? :wavey:
Apologies, its the wrong code, the one i had used before is probably lost somewhere in my HD. It serverd as a basic random extrude for polyfaces. I need to organize my back up drives.
The code haavard provided (thank you btw) extrudes every face in the object, how would you be able to target only selected polyfaces?
Assuming the object is already collapsed to Editable Poly and the selection is made, you can change his code to
minE = 10.0  
maxE = 20.0
for f in polyOp.getFaceSelection $ do polyop.extrudefaces $ f (random minE maxE)