[Closed] Question about Callbacks?
Just a quick question about callback events. Is there any callback event that will allow me to track events from the “Environment and Effects” dialog?
In the past I have used  
callbacks.addScript #renderParamsChanged "Some_Function()" id:#testCallback 
to monitor user changes in the render dialog, but can’t seem to find any callback related to the environment dialog.
I need to be able to monitor when the user changes the environment map or background color in the scene, if there is no specific callback for this can anybody suggest a workaround to this?
Any help would be much appreciated.
D.I thought maybe use Viewport Redrawn Callback, but that happens way too often.
But maybe something along that line? Store the BG Color/Bitmap in Globals, and on redraw or whatever, if they aren’t the same, trigger a function.
Thanks Kickflipkid687 for your suggestion, I had thought about that approach using the viewport draw callback but don’t think this would be the most efficient method for my purposes.
I think the route to go would be to use the dialogmonitorops and uiaccessors, a bit more fiddly to implement but hopefully will do the job.