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[Closed] Possible for mouse tracking to hit backfaced polys?

Hey guys,

I was just wondering if anyone had any idea how to get the mouseTrack or PainterInteface to be able to hit backfaced polys/faces. It could be possible i’m just missing a parameter or something that I’m not seeing.

Anyways…

The only work around I can think of is to basically create a “clone” of my mesh with the normals reversed so the faces are on top of each other. And then have each new face contain a pointer to the original face, but that seems like a lot of overhead.

Anyone tackled this before?

Thanks.