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[Closed] Point cloud of 3D object

Hi all,

Am thinking about this for quite some time now.
Right now I make a point cloud of an object by systematically checking each point with a ray, extremely slow but it works.

Isn’t there an better way of generating a point cloud?

Am thinking about subdividing an object and store all vertex positions.
The more subd, the denser the point cloud.

I need this cloud for advanced calculations.

Any idea for a better way?

Many thanks,
Davy

2 Replies
1 Reply
(@martinb)
Joined: 11 months ago

Posts: 0

Why not use a simple Pflow and then use the particle positions?

– MartinB

…yep was doing that already.

Now finding a simple method to filter the array to have points in a X,Y zone.
Cause I am not sure how fast you can filter an array to get only points located in X 0-10 and Y 0-10.

Just checking all values and making a new array everytime?

Thanks,
Davy