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[Closed] Point cloud of 3D object
Jul 23, 2009 1:09 pm
Hi all,
Am thinking about this for quite some time now.
Right now I make a point cloud of an object by systematically checking each point with a ray, extremely slow but it works.
Isn’t there an better way of generating a point cloud?
Am thinking about subdividing an object and store all vertex positions.
The more subd, the denser the point cloud.
I need this cloud for advanced calculations.
Any idea for a better way?
Many thanks,
Davy
2 Replies
1 Reply
Jul 23, 2009 1:09 pm
…yep was doing that already.
Now finding a simple method to filter the array to have points in a X,Y zone.
Cause I am not sure how fast you can filter an array to get only points located in X 0-10 and Y 0-10.
Just checking all values and making a new array everytime?
Thanks,
Davy