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[Closed] Picking spline shapes during boolean operations?

why do you clone on Node level and attach after? you use API, so do cloning on BezierShape level.

BTW… I have a very … hmm… distinctive coding style In some companies, programmers are paid, including for the number of lines of code. So you will come off the loser.

I get this error
“– Unknown property: “Shape_” in dotNetObject:Autodesk.Max.Wrappers.ShapeObject”

3ds MAX 2020 here

first check if such property exists at all. AD loves to rename things for no reason

(
	shp = circle()
	convertToSplineshape shp
	g = (dotNetClass "Autodesk.Max.GlobalInterface").Instance
	inode = g.COREInterface.GetINodeByHandle shp.inode.handle asdotnetobject:true
	iobj  = (inode.EvalWorldState g.COREInterface.Time true asdotnetobject:true).Obj

	show iobj
)

actually there was .Shape without underscore and it should be ok to use

property exist

.Shape : <Autodesk.Max.IBezierShape>
.Shape_ : <Autodesk.Max.IBezierShape>, read-only

Change to .Shape works , maybe was a corrupt MAX… before…

And now the the old code works too…

Thanks for the help

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