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[Closed] Path Contraint (Cylinder) to get same results as Spline Rending (Radial) Settings
May 01, 2012 5:56 pm
Just wondering if anyone knows of a script to do this?
Achieve the same results as the Spline Rending (Radial) Settings achieve, but using a path constraint type of creation method.
Something a little more tuned into the “Spline Rending (Radial) Settings” than the current path constraint modifier is.
I tried branchy from scriptspot but seems like it doesn’t use the same creation method as path constraint. Will be using this to solve a problem I’ve noticed with spline modeling for a specific game, has to do with something from the spline being left over in the object even tho visually its not, causing import errors.
Edit:
should be “Path Deform WSM” instead of “path constraint” sorry