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[Closed] Path Contraint (Cylinder) to get same results as Spline Rending (Radial) Settings

Just wondering if anyone knows of a script to do this?

Achieve the same results as the Spline Rending (Radial) Settings achieve, but using a path constraint type of creation method.

Something a little more tuned into the “Spline Rending (Radial) Settings” than the current path constraint modifier is.

I tried branchy from scriptspot but seems like it doesn’t use the same creation method as path constraint. Will be using this to solve a problem I’ve noticed with spline modeling for a specific game, has to do with something from the spline being left over in the object even tho visually its not, causing import errors.

Edit:
should be “Path Deform WSM” instead of “path constraint” sorry