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[Closed] Path Constraint Percentage > 100%

Greetings

Running into something a bit odd… Some of my path constrained animations are stopping when they reach 100% even though they are applied to closed splines? Any clue as to where to start looking?

Cheers

Mikie

6 Replies
1 Reply
(@denist)
Joined: 1 year ago

Posts: 0

you have to use the controller’s out-of-range setup. see the sample http://forums.cgsociety.org/showpost.php?p=7332838&postcount=6

I don’t think it’s an out of range thing… As I can keep adding animation to it through the whole time range. Anything > 100 is clamped at 100, and anything < 0 is clamped at 0. Anything in between animates normally…

1 Reply
(@denist)
Joined: 1 year ago

Posts: 0

it’s probably a parameter defined as percent type which is clamped from 0 to 100%… you have to use out-of-range thing or make a step key if you want to have a cycle.

Oh for the love of Pete!!

.loop == true vs .loop = true

probably my most common, and annoying typo…

1 Reply
(@denist)
Joined: 1 year ago

Posts: 0

are you talking with yourself? is the problem solved now?
the using of the #loop parameter of the path_constraint might be a solution. but there was nothing about it in your original question.

probably my most common, and annoying typo…
in coding there are two most common mistakes:

put extra symbol

miss the symbol

haha, yes , sorry I was talking to myself. I accidentally toggled the loop parameter in an obscure function, I didn’t even realise was still part of my code…

Just a stupid mistake on my part…