Notifications
Clear all

[Closed] Particle Ordering Consistencies

Hi all!

I’ve been trying to change particle flow shape via script operator, and it worked, partially though…

I’m using Bobo custom chunks script for particle Birth, at the next event I wanted to change particle shape, and I’ve created the exact copies of the chunks array objects, and modified it a bit, and then add that copy to another chunks array variable (lets calls it ChunksArrayEnd), when I tried to change the particle shape on the next event, somehow the ordering is different, so each particle get the others shape, how can I keep this from happening?

PS:I’ve checked the first ChunksArray and second ChunksArray ordering, and at all index, it retain the same Object increment, so I’m pretty lost here…

1 Reply

Finally got to solve it, by adding particleInteger tag, and then test that tag to the chunksarray iteration, if it’s match, then replace the shape…