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[Closed] Parametric UV-Mapping

Hmm, I guess I don’t understand the problem then

Thanks for the update! I do understand where the problem is, but I still don’t have a solution for this. When projecting the vertices to the plane, there will be some points that could be projected outside the grid area. But that would be a wrong solution because the texture sould be wrapped around the geometry…

Maybe the grid does not only need to be deformed by an elevation (along the local z axis) but by a vector that also allows to translate the grid points into 3 directions (xyz)?

Just an idea… I’m looking forward to see your script working!

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