[Closed] PEN Control objects beta.
Got it sorted…user error. Did not know to click in the viewport first, then select the style.
Thanks for this! As usual, along with your DVD’s, you just keep making my days easier to deal with in Max.
OH so there is an error if you select in the list first then, OK hadn’t tried that. Will correct it asap.
Version 1.10 is up. New features, faster more presets that ship with it.
Hey Paul,
This is a great utility; thank you very much for sharing it. I tried it out briefly when you first posted it and only today started using it as a part of my work flow.
I’m finding that I get the error ” – Unknown property:“items” in dotNetControl:lv:(null) ” when I try to clone a PEN Helper object. The script file PEN_Helper.ms opens with the following line highlighted:
for i = 0 to lv.items.count-1 do
Any ideas? Does that happen for anyone else or is it just me? Should I avoid cloning the helpers and just make new ones when I need them?
Thanks again.
- Dave
I’ll have to look into that. I’m not actualy using it my self as I wrote geometry class ones instead. I will see If I can find the issue on monday and get it corrected asap for you. Thanks for pointing it out.
I’m also experiencing an issue when I attempt to change the size of a PEN Helper via MaxScript. The “Lock UI” option is not enabled.
$.size = 0.45
When running the above line, no error is reported, the value of the size spinner for the selected PEN Helper reflects the change immediately, but the object in the viewport does not update. If I use the “Display” list in the helper rollout to change the type of object used as the display mesh, the viewport then updates reflecting the size change. FYI, I am using the supplied “Rotate Control” display object – no custom meshes being used yet. It seems like a viewport refresh problem; is this a known issue or it is it just me?
Still a great utility and I am happy to be using it. Thank you again Paul.
- Dave
I’m aware of this one Dave. I’m not using a get handler only a set handler as it was easier to impliment. I will see if I can add this for the helper class object as well as I’m now doing it in the geometry class ones.