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[Closed] Only one bone per object
Apr 28, 2019 10:32 pm
Hi,
I need each object named “slicer” to have only one bone applied to the skin.
If the scene contains 100 objects and 100 bones, is there a way to automate the work?
skinOps.addBone $slicer_1.modifiers[#Skin] $Bone001 1
skinOps.addBone $slicer_2.modifiers[#Skin] $Bone002 1
skinOps.addBone $slicer_3.modifiers[#Skin] $Bone003 1
skinOps.addBone $slicer_4.modifiers[#Skin] $Bone004 1
2 Replies
Apr 28, 2019 10:32 pm
max modify mode
for k=1 to 100 do
(
slicer = getnodebyname ("slicer_" + k as string)
bone = getnodebyname ("bone" + (formattedprint k format:"03d"))
if isvalidnode slicer and isvalidnode bone do
(
select slicer
modpanel.setcurrentobject slicer.skin
skinops.addbone slicer.skin bone 1
)
)