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[Closed] Offsetting Animation Curves

Hey Guys, quick question for ya’ll.

In maya if I want to offset an animation curve, lets say by a value of 360, all I had to do was select the curve or key on the curve, and type the command “+=360” or “-=360” and it would offset that value by negative or positive 360.

Now I know for a fact Max can this, but I’ve just forgotten the damn command, it’s similar to the maya += or -=, does anyone know it?

1 Reply

not sure if this is what you’re referring to, but…

For any spinner, you can type in rN (where N can be a positive or -negative number) and it will add N to the current value.

For any text field, including those of spinners, you can press ctrl+N and get a numerical expressions evaluator, the result of which gets stuck into the field that was active. Doesn’t automatically grab the current value, though.

Not sure of anything specific to key values, and the time/value fields in the bottom of e.g. the curve editor don’t seem to support the rN method.