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[Closed] Objects inherit vertex color from underlying object

Is there a script that lets objects inherit a Vertex or shader color from an underlying object?

Much like Bobo’s inherit UV but for objects that then get a single color based on let’s say a plane underneath them.

http://www.scriptspot.com/bobo/mxs5/pflow/pflow__inherit_UV.htm < like this for scattered teapots e.g.

thanks in advance!
Anselm

4 Replies

Never Mind!

This here does it. BUT how can i make moving objects inherit the color ONCE at like frame 0 and then stick to that color instead of updating it to match the underlaying color constantly?

http://rpmanager.com/plugins/MapToVColor.htm

I attached a screenshot of whats happening. How can they inherit that color once and stay that color solid and throughout the animation?

cheers,
Anselm

ScatterFX can do this: www.scatterfx.com

[vimeo]27757188[/vimeo]

splines etc are all already all in place. we just need the shader inheritance.

Nevermind! It was so simple i am embarrassed to admit i didn’t try earlier:

Plane behind the splines with a UVW modifer >

Splines get all the same UVW modifer Acquire from plane on frame 0 >

Unwrap UVW and the color they get at frame 0 is locked to them…

phew!