[Closed] Objects inherit vertex color from underlying object
Is there a script that lets objects inherit a Vertex or shader color from an underlying object?
Much like Bobo’s inherit UV but for objects that then get a single color based on let’s say a plane underneath them.
http://www.scriptspot.com/bobo/mxs5/pflow/pflow__inherit_UV.htm < like this for scattered teapots e.g.
thanks in advance!
Anselm
Never Mind!
This here does it. BUT how can i make moving objects inherit the color ONCE at like frame 0 and then stick to that color instead of updating it to match the underlaying color constantly?
http://rpmanager.com/plugins/MapToVColor.htm
I attached a screenshot of whats happening. How can they inherit that color once and stay that color solid and throughout the animation?
cheers,
Anselm
splines etc are all already all in place. we just need the shader inheritance.
Nevermind! It was so simple i am embarrassed to admit i didn’t try earlier:
Plane behind the splines with a UVW modifer >
Splines get all the same UVW modifer Acquire from plane on frame 0 >
Unwrap UVW and the color they get at frame 0 is locked to them…
phew!