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[Closed] Object sequence rendering

Hi everyone. I have an issue I’d like to find a solution to. I have a scene with a sequence of objects that are on for one frame at a time. These have large poly counts and when I try to render, they all are in memory and get evaluated, even though they are not needed for that particular frame.

Is there a way to create a scene file where each object is loaded in only for the frame that its used in? Perhaps as a sequence of xrefs that are only loaded for the frame they’re needed on.

Thanks in advance.

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(@rorschach)
Joined: 11 months ago

Posts: 0

dont quite know how that would help unless they all share the same geometry?

You might want to look into proxy objects in mental ray or vray, where the memory management is dynamic.

I assumed “Object Sequence” meant an animated object being swapped out.

You could use XREFs and then write a maxscript to turn on and off specific xrefs pre-render.

How about assigning each object to a specific layer with a name which is the frame number that it should be turned on? For example:

Layer 0 – Contains Obj_XY and Obj_XZ (This Layer would be turned on on frame 0 and off on all other frames)

Layer 1 – Contains Obj_UW (This Layer is turned off on frame 0, turned on on frame 1 and off again on frame 2)

And so on and so on. This would be easier in my point of view.