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[Closed] Object creation order?

We work a lot with dwf’s and we use it to show the possitions of objects over time. For example a car driving down the road and crashing. We would have say 10 copies of the car at different possitons to show the overall motion of the event. The cars are then labeled car-pos-1, car-pos-2, etc… If we decided to go back and add another position between car-pos-1 and car pos-2 and rename the rest we have problems exporting to dwf. Specifically the order in which the objects are listed in the dwf would be 1,3,4,5,6,7,8,9,10,2. It seems that dwfs don’t list the objects in alphabetical order rather they list them in the order in which they are added to the scene. I was wondering if there is any way to change this order, I have already written a script that will reorder selected objects by creating an new mesh and copying the old mesh into it and deleting the original. It basically recreates the objects in the correct order, however this collapses any modifiers on the objects. I am just trying to find a way to correct the order without loosing any modifiers on the objects. Any sugestions would be great, thanks.

-bnvm

ps – we are going to be switching to 2008 here soon, does anyone know if this has been fixed in 2008?

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(@bobo)
Joined: 10 months ago

Posts: 0

There has been a script for this since Max 2.
It is also (partially) available inside the MAXScript Reference under “How To … Sort TrackView Alphabetically”.

Also, in Customize User Interface > Group “Track View”, you will find “Move Object Up” and “Move Object Down” which can be used to reorder objects manually. Assign them, for example to SHIFT+Up Arrow and SHIFT+Down Arrow, open TrackView, select the object that is out of order and press the shortcut to move it to where you want it.

That worked great thanks for the advise.

-bnvm