Notifications
Clear all

[Closed] Normal map Viewport Shading 3d max 2013

Greetings,

I normally work on 3d max 2010 for my game models. I create all the projections and I use the Normal Bump modifier in max to see the results on my model. Recently, at work, we started working with the new version (3ds Max 2013), and we have a lot of problems: the result is horrible, crappy and really different than 3d max 2010.

I´ve read in some post the solution is to add a some lines in the 3dmax.ini, but this solution apparently is not working. I use Directx in the viewport, I don´t use Nitrous engine.

Anyone knows the solution?

[ViewportNormalMapping]
ViewportNormalMappingType=Qualified/Legacy

Cheers.

2010

2013

1 Reply

Have you tried disabling Gamma/LUT in the preferences?