[Closed] My script doesn't update after making new changes
I am still working on how to resolve my dilemma with catching mouse events, and I found a topic here on CGTalk that might work with a little tweaking. The original idea was for helping someone fix the right mouse click bug by adding a timer and a dotNetClass Control. I then took this idea and just added an additional timer which adds a timer event that controls the amount of times the mouse position gets recorded per second.
I tried testing this for the first time and there was an error in my script, which had to do with not defining the dotNetClass control as a string. However, after fixing the error and running the script again, it keeps on running the original script, because I am still receiving the same exact error. :banghead::banghead: Here is my code that I came up with…
try
destroyDialog FacadeCutTool
catch
rollout FacadeCutTool "Untitled" width:208 height:48
(
timer tick_tock interval:100 active:true
timer mouseControl interval:80 active:true
local dnc_control, mouseButtonStates, lButton, mButton, rButton
button vert_split "Button" pos:[8,8] width:32 height:32
button horiz_split "Button" pos:[40,8] width:32 height:32
button vert_multiSplit "Button" pos:[72,8] width:32 height:32
button horiz_multiSplit "Button" pos:[104,8] width:32 height:32
button absolute "Button" pos:[136,8] width:32 height:32
button floating "Button" pos:[168,8] width:32 height:32
on FacadeCutTool open do
(
dnc_Control = dotNetClass "Control" <--- This was where the error occurred originally. I originally had dnc_Control = dotNetClass Control. I forgot to surrond Control in quotes, but as you can see, I had fixed it.
mouseButtons = dnc_control.MouseButtons
lButton = mouseButtons.Left.value__
mButton = mouseButtons.Middle.value__
rButton = mouseButtons.Right.value__
)
on FacadeCutTool close do
(
print "Closing dialog"
)
on vert_split pressed do
(
)
on horiz_split pressed do
(
)
on vert_multiSplit pressed do
(
)
on horiz_multiSplit pressed do
(
)
on absolute pressed do
(
)
on floating pressed do
(
)
on tick_tock tick do
(
print "Calling tick_tock"
mouseButtonStates = dnc_control.MouseButtons.value__
theButtonStr = ""
if (dotnet.CompareEnums mouseButtonStates lButton) do
(
print "The left mouse was pressed"
)
-- if (dotnet.CompareEnums mouseButtonStates mButton) do
-- (
-- print
-- )
if (dotnet.CompareEnums mouseButtonStates rButton) do
(
print "The right mouse was pressed"
#abort
)
--lbl_button.text = "Button: " + theButtonStr
)
on mouseControl tick do
(
print mouse.pos as string
)
)
createDialog FacadeCutTool
there is a bug in your rollout definiton, so it never gets fully defined.
you rollout fails to “compile” so to speak
so when you call createDialog , the previously “compiled” version gets used.
try adding
FacadeCutTool=undefined
at line 1
Mambo4,
I actually caught what the problem was to my script. As a matter of fact, I am actually really surprised that the script could even run at all. My error was by not adding the open and close parentheses in my catch statement. I guess I was really tired that night. :rolleyes: However, I will keep you idea in mind, especially when I use the Helium script. I think there is a bug in that too, which sets HeliumOps as a global variable even though there was no variable type of “global” or “local” in front of it.
Thanks for the help:thumbsup: