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[Closed] Move subobjects:vertices

Hello, I am trying to make a script that moves any vertex of a selected object (Editable Polygon) that is between 0 and 1 in Z to exactly Z 0.

What I´m trying to avoid is having some verts in Z .0000018 for example.

Thanks in advance for the help.

David Adan.

2 Replies

might wish to start at this topic:
Rounding all Vertices of a Mesh by nearest number?

Works fine ZeBoxx, just made some minor adjustments to suit my needs.

Thanks.