[Closed] Morph Targets from External files?
I am wanting to create a modifier that can read in vertex positions from external files, rather than objects in the scene and morph between them. I have been experimenting for a while and I am out of ideas. I have quite a bit of experience with scripting, but I don’t know C++. Any suggestions would be great. Thanks.
-bnvm
Why bother with reading the vertex information manually, why not just let max read the vertex data by importing the file?
edit: see if you can get it to work on an xref also
The reason why I want to be able to read in the data from an external file is, the situations I want to use this for could require many morph targets on very hi res geometry. I just would like to keep the file size and loading times down when working with files.
After you add the geometry to the Morpher modifier you can’t delete it. I don’t see why you need to read it in from another file…unless your updating the morphs constantly.