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[Closed] Morph Channel controlled by multiple masters

Hey there! First time posting and would appreciate any help you fine folks can give.

I have a joystick controller that happily manipulates a morph channel for a face. But I’d also like for the user to be able to have a separate rollout dialog with slides to manipulate those same morph channels. How can I do this without without removing the connection from the joystick controller?

I did think about having the sliders move the joysticks, but the user may have deleted those. It also didn’t seem sensible to have the joysticks controlling the slides which then control the channel values either.

Any ideas?

Thanks!

4 Replies

Is this actually possible then?

I don’t think this is possible?

 JHN

Sure it’s possible, question is, how do you want the keyframes to flow. You can instance the controllers on the joystick control and the spinner, provided you have these zero’d out. More things can be thought of, but having people able to delete things in your file is always a problem.

-Johan

definitely it’s possible. UI slider control has #controller property. All that you need is add this controller and wire it with the Joystick controller.