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[Closed] Modifier name resests after scene re-opens

Hey guys,

I am doing a script where the object will have to have couple of UV Mapping Add/Paste modifiers set on them with custom modifier name. It all seems to working, but when i re-open the scene, the modifier names resets to the default ones.

My script depends on those modifier names and it seems like a issue if 3dsmax keeps reseting the names. I can put some callback function, to rectify the issue, but i want to avoid it.

Thanks.

13 Replies

no way! it can not be true

Hey Denis,

Thanks for the reply. Do you mean, it’s impossible?

yes, i do. i always rename modifiers the way i like

Damn he’s right! For some reason “UVW Mapping add” and “UVW Mapping Clear” reset to defaults every time you re-open a scene.

Instead of going with the Name, I would possibly go with custom attributes on the modifier. In this way, you won’t need to even change the them and instead of checking for the modifier’s name, you could check if the modifier has the specified attribute.

Cheers,
Nick

1 Reply
(@denist)
Joined: 11 months ago

Posts: 0

if it is … i don’t know what to say. really i know… but… it’s bad words. tomorrow i will try to find a way to keep the name

Thanks Nick, for the suggestion.

I will give custom attributes a go.

These are two modifiers I’ve never found a need for, can anyone enlighten me as to why you would use them?

I would be sure to log this as a bug for Autodesk.

Dave, these are typically created through the Channel Info Tool if you add/paste or delete from there it creates those modifiers.

-Eric

2 Replies
(@davewortley)
Joined: 11 months ago

Posts: 0

I’ve seen them added this way before but I was wondering if there was a reason to just add them to the modifier stack manually, what does it give you that adding a UVW_Map or UVW_Unwrap doesn’t?

D

(@denist)
Joined: 11 months ago

Posts: 0

how can you clear a map channel using UVW map or Unwrap modifiers?

I am curious to know what other than UVW Clear and Add modifiers renamed by the system…
the problem is: this forced renaming can break Wired connection. because the wire script works with SubAnim names where the subanim can be any including a modifier.

As mentioned earlier UVW Mapping Paste modifier too.

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