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[Closed] Modifier's gizmo with wrong rotation
Mar 19, 2016 2:43 pm
Hi guys, well i’m very new to 3dsmax SDK and I was wondering if there is any way to access the gizmo and rotate it on a certain axis.
In a geometry plugin that I’m working on, there is a modifier which I can apply to an object.
But there is a rotation problem according the viewport.
For instance, if I create an object in the front viewport and apply the modifier, if I rotate the gizmo on the Y axis, actually it rotates on another axis wrongly, because the front viewport doesn’t have z up, but y. So, the rotation is all wrong.
How can I fix that?