[Closed] Mini-Challenge #2
because people was interested in last mini-challenge and asked me about new I would like to offer another one…
run attached file.
it will create a ball in the scene.
the task is very simple – tessellate the ball
most elegant solution wins
enjoy!
please get most recent mse
Good stuff, this is really out of my league, I dont do many mesh ops, but I will try my best
I’m a bit confused… should we write a tesselation algorithm? Which commands can we use?
I’m guessing that
polyop.tessellateByFace $ #{1..512}
Is not ok?
I imagine it’s the fastest solution.
it’s not an issue how fast the method works. did you try to tessellate with tessellateByFace?[b]
[/b]it’s a sample of well-known problem – mesh resets explicitly specified normals on the mesh update.
is any way to solve it? that’s an issue.
Sorry I mean… rounds it off. Tesselate could leave the form intact, turbosmooth/catmull rounds it off.
Edit: Although if u use smoothing groups like Turbosmooth has, u can technically use that algorithm to tessellate without rounding off.
Anyways…