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[Closed] Mini-Challenge #2

because people was interested in last mini-challenge and asked me about new I would like to offer another one…

run attached file.
it will create a ball in the scene.

the task is very simple – tessellate the ball

most elegant solution wins

enjoy!

please get most recent mse

74 Replies

Good stuff, this is really out of my league, I dont do many mesh ops, but I will try my best

i’m away for the weekend, will give it a try on monday evening

Is that an encrypted script I see there Denis?

 that does not count... it's[b] idle encrypted script [/b]
 lo1

I’m a bit confused… should we write a tesselation algorithm? Which commands can we use?

I’m guessing that

polyop.tessellateByFace $ #{1..512}

Is not ok?
I imagine it’s the fastest solution.

1 Reply
(@denist)
Joined: 11 months ago

Posts: 0

it’s not an issue how fast the method works. did you try to tessellate with tessellateByFace?[b]

[/b]it’s a sample of well-known problem – mesh resets explicitly specified normals on the mesh update.
is any way to solve it? that’s an issue.

He means something like catmull-clark subdivision.

1 Reply
(@denist)
Joined: 11 months ago

Posts: 0

no. i mean simple tessellation.

Well it DOES Tessellate it, but also smooths it… But ok

what do you mean by smooth it ? it doesn’t smooth, it resets normals.

Sorry I mean… rounds it off. Tesselate could leave the form intact, turbosmooth/catmull rounds it off.

Edit: Although if u use smoothing groups like Turbosmooth has, u can technically use that algorithm to tessellate without rounding off.

Anyways…

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