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[Closed] Mesh normals issue
Jul 10, 2014 10:56 pm
Im building a mesh importer and I got a problem. When I apply a texture on the build mesh object it looks inverted(TEXT, numbers). Flipping normals don
t do any good. And I can`t seem to find an answer in the help files.
So I suspect it has to be done before the mesh is build from vert and face arrays?
here`s the snip of my script
--Build Mesh From Arrays
mesh1 = mesh vertices:Vert_array faces:Face_array
mesh1.numTVerts = UV_array.count
buildTVFaces mesh1
for j = 1 to nm_array.count do meshop.setMapVert mesh1 1 j nm_array[j]
for j = 1 to Face_array.count do meshop.setMapFace mesh1 1 j Face_array[j]
anyone has any clues?