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[Closed] Maya's Navigation Sense

i had the pleasure of using maya 2010. and its navigation sense is simply amazing, i mean, say for instance you have a scene in max and maya with a cone at the world origin, if you flip the world (shift + alt + middle mouse button and drag vertically upwards in max, and shift + alt + left button and drag vertically upwards in maya) now if you orbit the scene from left to right in max (shift + alt + middle button and drag horizontally) the scene orbits against the direction of motion of the mouse where as in maya if you do the same (shift + alt + left mouse button and drag horizontally) the scene still orbits (althoug the world is flipped) in the direction of motion of the mouse. Wondering if its possible to get this navigation sense in max

any help is appreciated thanks!

2 Replies
 JHN

I think your only chance would be Switcher from digitalRaster

-Johan

thanks johan! will try out the plugin! hopefully its what i am looking for

cheers!