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[Closed] Maxscript NURBS

Thanks lo!! and everybody else that continually came back to try to help a random guy out! You guys rock!

I will use this method for now but being that it does not appear to work in newer version of max i will continually be updating this script to work. I have been thinking it may be that i can create verts along the 2 splines and create a mesh from those verts which would be more compatable and much easier i think.

Thanks Again!!!

Best Regards,

Chris

in fact you can do that with splineshapes also. use interpolation methods.

create a specified number of points along a curve.
create the same points on the other curve, and the other… etc

then when you have all the lines filled with your points ( store the points in arrays for each line), start combining them however you like.

RE aca88: I’m doing a similar operation to that now.
I am…

– generating an offset spline in both directions.
– normalizing the spline to increase knot count and collapse to splineshape
–then add the knots of both splines to an array
–generate mesh geometry along splines using knots as vertPositions.

As of now it appears this method should work in newer versions of max(untested).

yes spline knots is one way to do it.
but if you use interpolation methods then your points will be independent of your spline knots and you will control the entire shape by a single number (the number of initial points to be interpolated on each spline).

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