[Closed] MaxScript Suggestions
Well, sure. You can organize related tools in their own toolbars, and save the set out as a .cui file.
E.g. you might have:
- a Rendering toolbar
- a Modelling toolbar
- a Coffee making toolbar
- etc.
I believe there is also a free plugin that brings back the old max ‘Tab bar’, which I think might also be customizable.
ps – Did I mention I need to make it work across versions ?? Don’t get me started there XP
I believe the toolbar format is compatible across most max versions, too.
I’ll have a deep look into it…
ps – The other “nice” side effect we are getting is the ability to provide custom layouts for the buttons (ie 3 across by what ever done)…reclaims some of the realestate…
I’ve been looking for a tool that will ‘relax’ a mesh whether skinned or not for geometry. Not just in the UV editor. Basically, select faces or use soft selection and run Relax, and it will run the operations of the UV editors relax on geometry keeping the original flow of the mesh.
I’ve thought about this in Maya, and how a “Live” surface works, and you may be able to dup the mesh, hide it, make it a Live surface, and then run the controls for the relax so it slides over it,… then when exiting it deletes the other dup mesh.
I have a lot of meshes with some uneven surfaces I would love to have a tool like this.
Marking menus are a radial menu system.
Technically you could actually reproduce it using existing code burried somewhere in max ( Mouse gestures) for the mouse motion detection.
Anyway… hypothetical situation… you have 4 menu items in your marking menu. You hold down space bar and move your mouse in one of 4 directions. Super fast hotkey system. Gestural instead of list based.
Would probably have to run on C++ to be fast enough I imagine.